AI Insights · Timothy · April 2022
Top 5 2D Realistic Games in Chile - Q1 2022 Performance
Discover the performance metrics of the top 5 2D realistic games in Chile for Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 2D realistic games in Chile showcased diverse performance metrics across downloads, revenue, and active users. The data, provided by Sensor Tower, offers valuable insights into the trends and popularity of these games on a unified platform.
Evony from TOP GAMES INC. saw its weekly revenue peak at approximately $19K in the final week of March. Weekly downloads fluctuated, reaching a high of around 24.9K in early February before dropping to 9.2K by the end of the quarter. The game maintained a steady number of weekly active users, starting at 35.5K in late December and peaking at 58.1K in early February, before declining to 35.5K by the end of March.
8 Ball Pool™ by Miniclip.com experienced a steady revenue stream throughout the quarter, peaking at about $10.8K in the last week of March. Weekly downloads remained relatively stable, with a high of 14.5K in early February. Active users hovered around the 185K to 193K range, indicating consistent player engagement.
Supremacy 1914 from Bytro Labs GmbH showed a significant spike in weekly revenue, reaching around $7.5K in late February. Downloads also surged, peaking at 50.2K in the same period. Weekly active users saw a dramatic increase, going from 348 in late December to a high of 44.4K by the end of February, before tapering off to 7.6K by the end of March.
Dream League Soccer 2024 by First Touch Games Ltd. maintained a consistent weekly revenue, peaking at $12.1K in mid-March. Weekly downloads were stable, with a high of 8.5K in late March. Active users remained steady, starting at 86.5K in late December and ending at 81.7K in late March, showing consistent player retention.
BlockPuz - Block Puzzles Games from 清 周 had a modest revenue, peaking at $13 in the last week of March. Weekly downloads fluctuated, reaching a high of 10.7K in late March. Active users showed a steady increase, starting at 26.5K in late December and peaking at 33.3K by the end of March.
For more detailed insights and data, visit Sensor Tower.